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The CICA Windows Explosion!
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WIND5.CPP
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C/C++ Source or Header
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1995-02-23
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112 lines
// File from page 553 in "Thinking in C++" by Bruce Eckel
//////////////////////////////////////////////////
// From the compressed package ECKELT01.ZIP 2/21/95
// Copyright (c) Bruce Eckel, 1995
// Source code file from the book "Thinking in C++",
// Prentice Hall, 1995, ISBN: 0-13-917709-4
// All rights reserved EXCEPT as allowed by the following
// statements: You may freely use this file for your own
// work, including modifications and distribution in
// executable form only. You may copy and distribute this
// file, as long as it is only distributed in the complete
// (compressed) package with the other files from this
// book and you do not remove this copyright and notice.
// You may not distribute modified versions of the source
// code in this package. This package may be freely placed
// on bulletin boards, internet nodes, shareware disks and
// product vendor disks. You may not use this file in
// printed media without the express permission of the
// author. Bruce Eckel makes no
// representation about the suitability of this software
// for any purpose. It is provided "as is" without express
// or implied warranty of any kind. The entire risk as to
// the quality and performance of the software is with
// you. Should the software prove defective, you assume
// the cost of all necessary servicing, repair, or
// correction.
// If you think you've found an error, please
// email all modified files with loudly commented changes
// to: eckel@aol.com (please use the same
// address for non-code errors found in the book).
//////////////////////////////////////////////////
//: WIND5.CPP -- Pure abstract base classes
#include <iostream.h>
enum note { middleC, Csharp, Cflat }; // Etc.
class instrument {
public:
// Pure virtual functions:
virtual void play(note) const = 0;
virtual char* what() const = 0;
// Assume this will modify the object:
virtual void adjust(int) = 0;
};
// Rest of the file is the same ...
class wind : public instrument {
public:
void play(note) const {
cout << "wind::play" << endl;
}
char* what() const { return "wind"; }
void adjust(int) {}
};
class percussion : public instrument {
public:
void play(note) const {
cout << "percussion::play" << endl;
}
char* what() const { return "percussion"; }
void adjust(int) {}
};
class string : public instrument {
public:
void play(note) const {
cout << "string::play" << endl;
}
char* what() const { return "string"; }
void adjust(int) {}
};
class brass : public wind {
public:
void play(note) const {
cout << "brass::play" << endl;
}
char* what() const { return "brass"; }
};
class woodwind : public wind {
public:
void play(note) const {
cout << "woodwind::play" << endl;
}
char* what() const { return "woodwind"; }
};
// Identical function from before:
void tune(instrument& i) {
// ...
i.play(middleC);
}
// New function:
void f(instrument& i) { i.adjust(1); }
main() {
wind flute;
percussion drum;
string violin;
brass flugelhorn;
woodwind recorder;
tune(flute);
tune(drum);
tune(violin);
tune(flugelhorn);
tune(recorder);
f(flugelhorn);
}